Ultra-low latency. Global multiplayer.
Deploy game servers closer to your players. Route UDP/TCP traffic through our private fiber backbone to minimize ping, jitter, and packet loss.
Uptime SLA
Throughput / Sec
Global Regions
Manual Ops
Built for Speed
Lag kills games. Vertex optimizes the network path from the player's ISP directly to your game logic.
Edge Matchmaking
Run matchmaking logic on the edge to instantly group players by region and skill level before spinning up a dedicated server instance.
State Synchronization
Use our managed WebSockets or raw UDP tunnels to synchronize game state (position, actions) across clients with minimal overhead.
DDoS Mitigation
Layer 3/4 protection tuned for game traffic. We automatically filter UDP floods without adding latency to legitimate player packets.

Bypass the public internet.



Trusted by teams that move fast.

Switching to Vertex dropped our average ping in South America by 40ms. Our player retention in that region doubled overnight.

The DDoS protection is invisible. We've been hit with 50Gbps attacks and our players didn't even notice a lag spike.

