Solutions
Multiplayer Gaming

Ultra-low latency. Global multiplayer.

Deploy game servers closer to your players. Route UDP/TCP traffic through our private fiber backbone to minimize ping, jitter, and packet loss.

99.9%

Uptime SLA

1.2TB

Throughput / Sec

240+

Global Regions

Zero

Manual Ops

Key Benefits

Built for Speed

Lag kills games. Vertex optimizes the network path from the player's ISP directly to your game logic.

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Edge Matchmaking

Run matchmaking logic on the edge to instantly group players by region and skill level before spinning up a dedicated server instance.

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State Synchronization

Use our managed WebSockets or raw UDP tunnels to synchronize game state (position, actions) across clients with minimal overhead.

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DDoS Mitigation

Layer 3/4 protection tuned for game traffic. We automatically filter UDP floods without adding latency to legitimate player packets.

Bypass the public internet.
Deep Dive

Bypass the public internet.

Public internet routing is unpredictable. Vertex uses "Smart Acceleration" to ingest player traffic at the nearest PoP and route it over our congestion-free private backbone directly to your game server.

  • Stabilize jitter for competitive FPS and fighting games.
  • Seamless failover if a data center goes offline mid-match.
Compatible Engines
Client 1
Client 2
Client 3
Testimonials

Trusted by teams that move fast.

Switching to Vertex dropped our average ping in South America by 40ms. Our player retention in that region doubled overnight.

Tom Baker

Network Lead at BattleRoyale Inc

The DDoS protection is invisible. We've been hit with 50Gbps attacks and our players didn't even notice a lag spike.

Amanda Chen

CTO at IndieVerse

Ready to launch?

Scale your multiplayer game to millions of players with Vertex.

Deploy Server

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